A new gameplay feature in burnout revenge is the ability to ram same-way small to medium traffic, known as "traffic checking", propelling the rammed car forward; the event in which a "checked" car hits a rival is considered as a traffic takedown.. The big, controversial difference between burnout 3 and burnout revenge was the new ability to gain boost from 'traffic checking', or blatting anything from behind smaller than a bus.. As this is the biggest addition to the series this time around and is a major part of every mode in the game, in many ways the overall success of burnout revenge lies on checking traffic's ability.
Traffic attack is a game mode that is unique to burnout revenge. the goal is for the player to traffic check as many traffic cars as they can before time runs out. medals are awarded when the player surpasses a target score for that event.. I do agree that burnout 3 was by far the best, revenge was a bit fun for the smashing around traffic, but that just made them triple ongoing traffic. ultimatly the death of the game for me was how much dark and motion blur came into revenge/dominator i was unable to enjoy the game because of how hard it was to see anything apart from your car. A new gameplay feature in burnout revenge is the ability to ram same-way small to medium traffic, known as "traffic checking", propelling the rammed car forward; the event in which a "checked" car hits a rival is considered a takedown. traffic checking is the focus of a new race type, traffic attack (whereby a player must earn a set amount of.